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Create a custom map with cities
Create a custom map with cities











The diffuse textures used for the terrain and their tiling parameters can be set from the terrain properties panels.

create a custom map with cities

The text fields next to them can be used for more precise control.ĭetails for some of the less obvious values in the various properties panels are given below. The texture tiling sliders are nonlinear to make them easier to use. 512x512, 1024x1024 the editor will automatically resize the textures otherwise, which may produce suboptimal results). The textures should be square and have a power of two size (eg. Texture picker with the folder button highlighted(click to enlarge) The buttons for the textures that are still being processed are disabled. Only after the message about compression vanishes, does the result match what will be seen ingame the missing mipmaps cause noise in the distant areas while the texture is being processed. The texture will then be compressed (and have its mipmaps generated) in the background, which may take something between a fraction of a second and about a minute. When a texture is selected, the editor will apply it immediately. For easier access, the folder can be opened using the little folder button.Ĭlicking on an image loads it and shows a preview. Then when the map is shared, the shared custom map theme can be set as a required item for the map in Steam Workshop.Ĭlicking on a texture in any of the panels opens a texture picker, which lists the available image files in your ThemeTextures folder. However, the suggested workflow is to create the custom map theme, share it, subscribe to it, and only after that start a map that uses the shared version of the asset. Of course the custom theme can also be changed to the shared version using the dropdown in the load map panel afterwards. The game will show a warning if the user tries to do this. Unless the user has a copy of the local asset somehow, your custom theme will be unavailable. The map theme is not embedded in the map asset but needs to be available separately. If a map is based on a local asset, it will still be based on it after sharing. One important thing to notice is that the game treats local and published versions of an asset as two completely separate entities. It can then be shared to Steam Workshop from the content manager as any other custom asset. When a theme is no longer work in progress, the publish button of the save panel should be checked to make it available for usage the game. Saving and sharing the map themes functions very similarly to the other aspects of the game. The effect of many of the options can best be learned by experimentation, especially with bright colors and/or textures. Most of the work is done using one of the properties panels that can be opened from the bottom of the screen. When the editor finishes loading, a special map with varying features will be seen. You can also naturally load an existing theme. This is an essential choice, since the base theme cannot be changed after a theme is created.

create a custom map with cities

The first step of creating a new map theme is selecting the base theme. Usage Creating and sharing a custom map theme This is done in the new game, load game or load map panels by selecting a map theme to use from the dropdown called Custom map theme.

create a custom map with cities create a custom map with cities

Maps and saved games can be loaded with any custom theme that shares the base theme with the original. The biggest limitation currently is the collections of buildings and other assets are available in a base theme. While the editor allows editing many properties of a base theme, not everything can be changed. Any custom map theme made by the users is derived from these. The game has several built in map themes that are called base themes. With the tool, custom map themes can be created and then shared to Steam Workshop. It can be accessed from the tools submenu in the main menu.

#Create a custom map with cities update#

The theme editor is a feature available for all users of the game with the 1.3 update released simultaneously with the Snowfall DLC.

  • 2.8 Disaster properties (Natural Disasters DLC only).
  • 2.1 Creating and sharing a custom map theme.










  • Create a custom map with cities